Interesting. I think there is a lot of potential to this concept, like a whole campaign with supply runs, convoy escorts, heists, and more. I think graphically speaking it would look better if you were controlling individual, rotating turrets on a ship that is otherwise facing the same direction.
More variance than the kamikaze butterfly enemies would be very helpful, too.
If you want more player involvement and longevity to the game, I would definitely recommend some sort of upgrade-able shield system instead of 1 HP/sudden death for the player. Upgrading turret rotation speed, etc.
The game could use way better music which I may be willing to write!
Why is escape the button to "build" when escape exits Fullscreen as well? So if I want to play in Fullscreen. I wait a bit, decide to spend, hit escape twice, spend in now a VERY tiny window, hit escape again to close the build window and hit the fullscreen button again.
Exhausting lol. Pick literally any other button, please. Or allow to just click on the build window. Or have it perma open, idk
i noticed that after submission time was up. I will upload a new version where it was changed to F1 after Jam is finished. Only uploaded the web version like a couple minutes before time was over.
i like the gameplay but the interest seems a little bit overpowered, not spending in the first rounds and then just invest 1-2 levels into ai and a few plasma turrets is enough to kill everything and earn >5k in interest at wave 60
← Return to game
Comments
Log in with itch.io to leave a comment.
updated version coming tomorrow ~19:00 cest
It will contain a ton of features and mechanics I would have loved to include in the release version already, like build system and energy system.
Interesting. I think there is a lot of potential to this concept, like a whole campaign with supply runs, convoy escorts, heists, and more. I think graphically speaking it would look better if you were controlling individual, rotating turrets on a ship that is otherwise facing the same direction.
More variance than the kamikaze butterfly enemies would be very helpful, too.
If you want more player involvement and longevity to the game, I would definitely recommend some sort of upgrade-able shield system instead of 1 HP/sudden death for the player. Upgrading turret rotation speed, etc.
The game could use way better music which I may be willing to write!
Why is escape the button to "build" when escape exits Fullscreen as well? So if I want to play in Fullscreen. I wait a bit, decide to spend, hit escape twice, spend in now a VERY tiny window, hit escape again to close the build window and hit the fullscreen button again.
Exhausting lol. Pick literally any other button, please. Or allow to just click on the build window. Or have it perma open, idk
i noticed that after submission time was up. I will upload a new version where it was changed to F1 after Jam is finished. Only uploaded the web version like a couple minutes before time was over.
will update work for Chromebook?
Fair enough! Had no idea it was such a time crunch. Game looks fun though :D
Fun! Who doesn't like a Vampire Survivor-like in space!
my game broke after weave 78, was alot of fun, can use a save system.
also whats energy used for ?
i like the gameplay but the interest seems a little bit overpowered, not spending in the first rounds and then just invest 1-2 levels into ai and a few plasma turrets is enough to kill everything and earn >5k in interest at wave 60
STL: Slower Than Light Gameplay
https://youtu.be/HEQGwGc9s30